LOW POLY COLLECTION
This is a set of models made for a current in progress project that uses a low-poly styling, each of these models is centered around a grungy aesthetic and thus I feel convey the 90s grunge mood that I am intending very well.
These models are all low in poly-count, with the dumpster for example only being 35 faces, and the Rat on show being 20 faces, they are well optimised and use 128x128 textures as per the styling around the time period being recreated.
The next set of models are made with a medium poly count in mind, and are based around different styles of weaponry, with each focusing on a different style, that being Medieval (Left), Sci-fi (Top Right) and modern (Bottom Right), the textures of these were not made as they were more modelling exercises than texturing and thus either base lamberts or photorealistic pictures have been used in order to sell a level of authenticity with them.
WEAPONRY
COLLECTION
BEDROOM
(UNFINISHED)
The next item on showcase is a work-in-progress environment, the environment is meant to look like a more low-income bedroom, one which I'm sure a lot of people have had to live in it at some point in their lives, featuring a murphy bed, desk and confined space, this environment is obviously a work in progress however I have included a hyper-lapse video of my modelling progress when making the base for this environment, in order to show more of my work process on this.
MEDIA THEORY
ZINE
This was a college project that I worked on but I believe that in light of this that it is a solid piece of work that shows an understanding on a variety of non-exclusively games related subjects, but also subjects from different facets of the media, in this retro styled Zine there are many pages explaining multiple different theories, both media and design, philosophy and practice that proves my understanding of such things.
(The image is hyperlinked to the full Zine)
CLIMATE CHANGE: WORLD STAGE
IN DEVELOPMENT
The last item is a current project that is being worked on, currently in the middle stages of development as the first environment has been made which is shown to the left, along with this a piece of shader code to recreate a PS1 style view is shown as well, this is applied to materials in order to make them more pixelated around the edges and a little warped. This project is about climate change and it's affects on multiple areas, a rural environment is due to come soon.
Continued Weaponry
Continuing on from the projects shown before, I have further created more weapons to showcase, these have gone through more development than the previous and are meant to embody a more medium-high poly count, with this I've also been meddling with some Materials to practice with as well.